![]() ![]() ![]() Whether you hide or take them on is up to you as each encounter during the first few hours of the game can be avoided. Or humans that wander the island aimlessly or on patrol. Enemies range from animals that, when defeated, reward you with meat or hides that can be used to craft. Using a melee system, Die Young literally has you start empty-handed and afraid before you find items that can be used as weapons. Health and thirst are obvious and can be improved by drinking from a water source or cooking at campfires, and stamina effects how long you can sprint, climb or swing a weapon for, and managing all three never really becomes a chore.Ĭombat too feels satisfying, if a little simple. This system is subtle but works incredibly well to make you feel like you are toughening up naturally, and Daphne goes from feeling like a helpless victim to a resourceful survivor without the game bashing you over the head with it.Īs well as inventory management, there are separate gauges for health, stamina and thirst. Find a knife? Daphne can now use scrap metal and a few bits of string to make one. Your inventory space is upgradable once you find a backpack and a utility belt, and this natural progression feels right – there is no skill wheel or experience points to spend here.Īs you progress through the game Daphne learns how to craft items using the materials she has to hand, based on the items you have already found. Initially, you have to make do with what you find lying around, prioritising items in order of what you need right now. This is true as well for the items you find. Crafting materials are easy enough to come by, but by starting the game without a means to hold everything, you are limited as to what you can carry. The few horror aspects are mainly implied as opposed to outright jump scares, and this suits me fine as I am a gaming coward, and I’ll be the first to admit it.Įxploring the island is enjoyable, and Die Young does a fantastic job of drip-feeding resources and equipment during the course of the main campaign. Much of your time will be spent scrounging for resources and crafting equipment as you explore the island and delve deeper into the game’s story. At its core, Die Young is a survival sim with horror elements. With that out the way, Die Young is easily one of the best survival horror games I have played, and I use the term “survival horror” loosely. As a means to an end, they work to lay the groundwork for much of the story, but they do feel very cheesy in their delivery. Luckily these animated cutscenes are rare, popping up whenever you find a Shelter and choose to Rest. As far as game openings go – and overlooking the whole animated soap opera intro – DIe Young throws you in at the deep end and I have to be honest – I was hooked.ĭie Young is a great Survival Horror RPG that gets so much of what it attempts right, it is easy to forgive what feels like a slight misstep in how the story is set up in cutscenes, which is really the games weakest link. ![]() For another, you have woken up separated from your friends with nothing to aid you but your wits and a hand-drawn map left by a mysterious stranger. Waking up inside a well, it is apparent from the onset that things have gone sideways – for one, you’re in a well. Luckily, the game lands solidly in the survival horror genre. Doing so didn’t really do anything other than confuse me, purely because the trailer I watched makes the game look like a mash-up between a daytime soap opera and a survival horror, so starting the game for the first time, I didn’t know what to expect. Having never heard of it before it landed on my desk for review, I quickly fired up the trailer to see what I was in for. ![]() Die Young was one of those rare games that completely blindsided me. ![]()
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